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🐮 Dynamic Moo Moo Cafe | Full QBCore Job Script
Packages
🐮 Dynamic Moo Moo Cafe | Full QBCore Job Script

🐮 Dynamic Moo Moo Cafe | Full QBCore Job Script

A complete, immersive dairy cafe job for QBCore servers. Employees craft drinks, meals, and desserts from raw ingredients, serve customers through a POS register, make deliveries in a branded van, and tend to Bessie the cow — all while earning XP and climbing the ranks.

Built from scratch by Dynamic Scripts. Zero dependencies on paid scripts. Zero encrypted code.


🍔 Crafting System 13 unique recipes across 7 dedicated cooking stations. Batch craft 1–5 items at once with real-time ingredient tracking. If you don't have the ingredients, the recipe shows exactly what you're missing.

💰 POS Register Full point-of-sale menu with live pricing, stock counts, and quantity selection. Employees pick the item, choose how many, and bill the nearest customer. Revenue goes straight to the society account.

📊 Boss Price Management Managers and owners can adjust menu prices on the fly — no restarts needed. Custom prices persist in the database and apply everywhere: the register, billing, and okokBanking integration.

🐄 Bessie the Cow An interactive mascot with pet and feed mechanics. She grazes, moos, nuzzles your hand, and chomps eagerly when fed. Fully animated with idle behavior — not a frozen prop.

🚚 FoodDrive Deliveries Spawn a branded delivery van, drive to the destination, hand off the order, and drive back. The van waits for you to return — no more getting stranded after a delivery.

📈 XP & Auto-Promotion Earn XP by crafting, cleaning tables, and making deliveries. Climb from Trainee to Shift Lead automatically. Manager and Owner ranks are boss-menu only.

💼 Boss Menu & Finances Full qb-bossmenu integration plus a built-in finances panel. View society balance, withdraw, and deposit — all from the office upstairs. No need to walk to an ATM.

🖼️ Viewable Menu Board Anyone can walk up and view the cafe menu. Swap the image anytime by replacing one PNG file.


What's Included

  • 13 recipes with batch crafting (1–5 qty)

  • 7 cooking stations

  • 9 configurable storage locations with auto-stocking pantry

  • POS register with quantity selection and live prices

  • Price management system with MySQL persistence

  • Branded delivery van with GPS return route

  • Interactive cow mascot (pet + feed)

  • XP leaderboard with NUI

  • Auto-promotion system (4 tiers)

  • Boss finances (withdraw/deposit)

  • Viewable menu board (NUI popup)

  • Table cleaning mechanic

  • 40 custom item images included

  • ox_inventory AND qb-inventory support via bridge

  • okokBanking BillsList ready

  • Full install guide with SQL, job entry, and item definitions

Dependencies qb-core, qb-target, qb-menu, qb-input, qb-bossmenu, qb-banking, oxmysql, ox_inventory or qb-inventory

🎵 Dynamic Jukebox | Positional Business Music System
Packages
🎵 Dynamic Jukebox | Positional Business Music System

🎵 Dynamic Jukebox | Positional Business Music System

by Dynamic Scripts


Bring your businesses to life with immersive, positional 3D music. Dynamic Jukebox lets you set up ambient playlists for any location on your server — bars, clubs, restaurants, shops — with music that players can actually hear fade in and out as they walk through the space. Control it all from a sleek in-game jukebox panel.

Drop your MP3s in a folder, set your coords, and your businesses have a soundtrack.


🔊 How It Works

Each business gets two coordinate points — one where the music plays from (center of the room), and one where the jukebox control sits. Players hear 3D positional audio that fades naturally with distance, and anyone can walk up to the jukebox to control what's playing through a clean NUI panel.

All playback is server-synced — every player in range hears the same track at the same volume. No desync, no per-client playlists.


✨ Features

3D Positional Audio — Music radiates from a configurable center point. Volume fades naturally as players move away.

NUI Jukebox Panel — Play/pause, skip, previous, volume slider, full playlist view with click-to-play, and shuffle toggle.

Playlist Looping — Songs auto-advance and seamlessly loop back to track 1. Add as many MP3s per location as you want.

Shuffle Mode — Random playback toggle with proper shuffling. Works per-business.

Unlimited Businesses — Add as many locations as your server needs. Each one gets its own independent playlist, volume, distance, and settings.

Job-Locked Jukeboxes — Optionally restrict jukebox controls to specific jobs so only staff can change the music.

Auto-Spawning Jukebox Prop — Spawns a GTA jukebox prop at each control point automatically. Don't need it? Set to false if your MLO already has one placed.

Flexible Interaction — Works with qb-target, ox_target, or simple drawtext + E key — your choice.

Admin Controls — Start/stop all jukeboxes, set volume per-business, and reload state — all from chat commands.

Fully Server-Synced — Server-authoritative state ensures all players hear the same thing. No drift, no conflicts.

Lightweight & Optimized — Minimal idle resource usage. Sound only processes for businesses in range.


📋 Dependencies

  • QBCore (required)
  • xsound (required)
  • qb-target or ox_target (optional — drawtext fallback included)

🛠️ Setup

  1. Drop the resource into your server
  2. Add your .mp3 files to the music/ folder
  3. Configure your businesses in config.lua (coords, playlists, options)
  4. ensure dynamic-jukebox in your server.cfg
  5. Done — music starts automatically on boot

Full documentation and config examples included. Setup takes minutes, not hours.


💬 Commands

Players: /jukeboxhelp — List all commands /jukeboxreload — Re-sync state

Admins: /jukeboxstop — Stop all jukeboxes /jukeboxstart — Start all jukeboxes /jukeboxvol [business] [0-100] — Set volume remotely


📦 What's Included

  • Full source code (not obfuscated, not escrow)
  • Detailed config.lua with thorough comments
  • NUI jukebox control panel
  • README with install guide, config walkthrough, and troubleshooting
  • MIT License — modify freely for your server

💡 Perfect For

  • Bars & nightclubs with curated playlists
  • Restaurants and cafes with ambient background music
  • Custom MLO interiors that need atmosphere
  • Any business where silence kills the vibe

Dynamic Scripts — Built for immersion.

🎰 Dynamic Raffle | Auto-Delivery Giveaway System [QBCore & Qbox]
Packages
🎰 Dynamic Raffle | Auto-Delivery Giveaway System [QBCore & Qbox]

Run server giveaways that deliver themselves — vehicles straight to garages, cash to banks, items to inventories. A fair-draw engine with win limits keeps the same players from winning every time.

🎰 Run giveaways your players actually trust

Dynamic Raffle is a complete raffle & giveaway suite for QBCore and Qbox servers. Start a raffle in seconds, let players join with one command, and when you end it — the prize delivers itself. No staff handoffs, no “DM an admin to claim.”

🏆 The winner moment

The winner (and only the winner) gets a full-screen golden celebration overlay with animated confetti — a genuine “holy crap I won” moment that auto-dismisses after 15 seconds. Everyone else sees the server-wide announcement. Screenshot-bait for your Discord.

🎁 Four prize types, all auto-delivered

  • 🚗 Vehicles — searchable dropdown of every vehicle on your server, inserted directly into the winner’s garage with keys
  • 💰 Cash — any amount, bank or on-hand
  • 📦 Items — searchable dropdown of your full item list + quantity
  • 🎨 Custom — text prizes (VIP, custom plates, priority) for staff delivery

⚖️ Fair-draw engine (the reason to buy this one)

Players notice when the same person wins three weeks running. Dynamic Raffle ships three independent fairness layers:

  • Fisher-Yates shuffled selection with multi-source RNG seeding — provably uniform draws
  • Session cooldowns — winners sit out the next N draws (configurable)
  • Persistent win cap — max X wins per rolling Y days, database-backed, survives restarts (default: 2 wins / 7 days)

Every layer is independently configurable or disableable, and each has automatic bypass logic so a draw can never get stuck.

🧰 One admin hub

/rafflemanage — start/end raffles, live participant list, full winner history with per-raffle entry lists, cooldown tracker, and editable preset prizes. Plus /startraffle, /endraffle, /raffleping, /rafflestatus shortcuts.

🔌 Built for YOUR stack

All garage / keys / money / inventory integration lives in one documented bridge file. Run okokGarage instead of jg? cd_garage? qs-vehiclekeys? Edit one function body — never touch core code. Ships pre-configured for jg-advancedgarages, qb-vehiclekeys/qbx_vehiclekeys (auto-detected), and ox_inventory.

⚡ Zero-friction install

  • Framework auto-detected (QBCore or Qbox) — one zip, both frameworks
  • Database table auto-creates on first start — no SQL to run
  • Claude Code install prompt included — paste one block, done
  • Auto-reminders on a configurable interval + manual /raffleping

📋 Dependencies

qb-core or qbx_core · ox_lib · oxmysql

📄 License

Strictly proprietary, licensed per server community. Modify freely for your own server — no sharing, redistribution, or resale in any form.

🏁 Dynamic Drift Crews | Street Takeover Leaderboards [QBCore & Qbox]
Packages
🏁 Dynamic Drift Crews | Street Takeover Leaderboards [QBCore & Qbox]

Every corner is a throne. Take one.

The entire map is drift territory — and your players will go to war over it.

Dynamic Drift Crews turns all of San Andreas into contested ground. Every named area in the game — Legion Square, Hawick, Mirror Park, Sandy Shores, ~85 in total — carries its own seasonal leaderboard. Drift anywhere; your run files under the area you’re in, and crossing area lines mid-drift rolls it over seamlessly. Top an area’s board and you’re its King. Your crew’s Kings claim districts. The crew holding the most districts rules as King of the Streets.

Zero setup. No zones to place, no coordinates, no blips cluttering the map. Install it and the whole city is live.

No scheduled events. No admin babysitting. The rivalry runs itself: dethroned kings get notified the second their corner falls, and if someone’s live-running a corner at 80% of the record, the king gets a warning — someone is at your spot right now.

🎮 Skill-based scoring that feels like a drift game

Angle sweet spot, speed scaling, combo linking, and a risk/bank system — your current segment is always on the line until you finish it clean. Crash and you lose a cut. Spin and you lose more. Link three corners at ×4 combo and you post a number nobody touches for a week.

🚗 Per-class boards

A drift-tuned sedan never competes against a supercar. Every corner runs separate boards per vehicle class, so every garage has a shot at a crown.

📅 Seasons that keep it alive

Boards roll monthly (or on your command). Records never fossilize, new players always have a path in, and season resets are a built-in engagement spike.

🛡️ Server-authoritative anti-cheat

Vehicle verified by netId — entity, driver seat, and model hash checked server-side. Position heartbeats, server-clock duration validation, and a hard physical earning ceiling. Injected scores don’t reach your database.

✨ Features

  • Whole-map coverage: every GTA named area (~85) is a leaderboard, zero setup
  • Live drift HUD appears on your first slide: angle / speed / combo / banked score
  • Per-corner, per-class, per-season leaderboards
  • Crews with corner → district → King of the Streets progression
  • Live dethrone + “corner under attack” notifications
  • Monthly auto-rolling seasons + admin roll
  • Optional crews-only mode (server-enforced)
  • Seamless area rollover mid-drift; runs start automatically on first slide
  • The Street Ledger — discovery UI that only shows areas players have actually claimed
  • Standalone NUI, framework-light, performance-friendly

⚙️ Config highlights

Fully tunable scoring (angle window, combo growth, grace timing, penalties), record floor, crew rules, season mode, blips, and per-class board mapping.

📋 Requirements

qb-core (or qbx_core) · ox_lib · oxmysql

💬 Support

Discord ticket support. Include your /ddc_test output (built-in self-diagnostic) for fastest turnaround.

🎧 Dynamic Decks | Real DJ Mixer System [QBCore/Qbox] [YouTube] [In-Game Booth Placement]
Packages
🎧 Dynamic Decks | Real DJ Mixer System [QBCore/Qbox] [YouTube] [In-Game Booth Placement]

Not a jukebox. An actual two-deck mixer your whole server hears.

Every “DJ script” on this store is a jukebox with a DJ skin. Dynamic Decks is a mixer.

Two synced decks. Real 3-band EQ with full kills. Vinyl pitch faders. Waveforms with click-to-seek. BPM detection with Traktor-style SYNC that matches tempo AND beat-phase. Quantized loops, slip rolls, filter sweeps, echo-out. A platter you can grab, drag, and brake like a record — and the entire club hears every move, live-synced to within milliseconds, with distance rolloff, stereo panning, and walls that actually muffle the sound.

🎧 The decks

Beat loops (1/2/4/8, quantized to the beatgrid) · slip ROLL stutters · FILTER knob (LP↔HP sweep with rising resonance) · ECHO-out transitions · KEY LOCK master tempo · phase nudge + millisecond jog taps · headphone CUE with A|B ear-split monitoring · auto-fade crossfader (4/8/16/32s)

🏗️ Zero-config venues

Place booths in-game with /djplace: walk to the decks, rotate, name it, done. No coordinates, no config editing. Persists across restarts. Unlimited booths, one DJ claim per booth — music keeps playing if the DJ steps off or disconnects.

🎤 Booth microphone

pma-voice PA: the DJ’s voice carries club-wide, and the music auto-ducks for everyone while they talk — like a real house engineer riding the fader.

📚 Per-DJ libraries

Every DJ gets persistent personal playlists — ♥ any loaded track to save it. No database, no SQL: pure drop-in JSON persistence.

▶️ YouTube (optional self-hosted module)

DJs paste YouTube links straight into the console. Your own resolver rips to cached mp3s served from your domain — first load ~20s, cached loads instant, with full waveform/BPM/SYNC support on YouTube tracks. Step-by-step deploy guides for Windows AND Linux included.

🎨 Your brand

Recolor the entire console (both deck accents, LCD, panels — everything) and drop in your server’s logo, all from config. No HTML editing, and updates never clobber your branding.

⚙️ Install: 5 minutes, genuinely

Drag in → ensure → restart. Framework and target system auto-detect. Zero dependencies. Zero database. Preloaded radio streams mean music plays before you’ve configured a single thing. Ships with a four-level install guide written for total beginners — plus copy-paste AI-agent install prompts (Claude Code).

✅ Framework compatibility

Qbox · QBCore · ESX · Standalone (degrades gracefully: command access, no job gating). One zip. Zero bridge resources. Zero config switches. The framework and your target system (ox_target / qb-target) are detected at runtime.

📋 Requirements

None for the core mixer. Custom track files need any https web host with one CORS header (guide included — it’s what unlocks waveforms/BPM). YouTube module needs a machine to run the resolver (your game box works; both OS guides included).

🤝 Honest limits

Spotify/SoundCloud links cannot work in any script — those platforms don’t expose audio. True reverse-scratching isn’t possible in browser audio — you get forward scratch feel, vinyl brake, and slip rolls instead. YouTube support depends on yt-dlp, which occasionally needs updating when YouTube changes things (auto-update task included).

💬 Support

Documentation-first: README troubleshooting table covers the common cases. Tickets via our Discord — include your framework, target system, and F8 / console errors for fast turnaround.

🍕 Dynamic Pizza This | Italian Restaurant Job [QBCore & Qbox]
Packages
🍕 Dynamic Pizza This | Italian Restaurant Job [QBCore & Qbox]

Run a living, breathing Italian restaurant on your server. Staff clock in, prep ingredients, cook across nine interactive stations, sell to real players at the register, and race delivery orders across the map — all with server-validated transactions.

👨‍🍳 Crafting — 9 stations, 24 dishes

Pizza Prep · Prep Counter · Pizza Oven · Chopping Board · Mixer · Stove · Dessert Station · Bar · Coffee Maker

Every station opens an ox_lib menu with a LIVE ingredient checklist — players see ✅/❌ per ingredient pulled from their actual inventory before they commit. Timed progress bars with cooking animations. Every craft is validated server-side: ingredients checked, removed, and rewarded on the server. Nothing spoofable from the client.

Menu includes 5 pizzas, 5 pastas & mains, 3 desserts, 5 drinks, plus prep-chain items (dough, sauce, sliced toppings).

🛵 FoodDrive delivery system

An UberEats-style order board at the restaurant terminal. Staff view randomly generated orders showing required items (with live availability), the drop-off district, and the payout. Accept an order and:

  • A branded delivery van spawns out back — keys granted automatically
  • GPS route to the customer
  • A customer NPC spawns at the destination when you arrive
  • Distance-based pay: $ per mile, round trip — long hauls pay big
  • Payouts are tracked SERVER-SIDE. Spoofed or replayed completion events pay nothing.

💵 Cash register — real player sales

Staff pick a nearby player, choose a dish from their inventory, set a price. The buyer gets a confirmation dialog — no money moves until they accept. Staff earn a configurable commission (default 20%) in cash; the rest flows to the business account. Inventory-full and race-condition guards included.

🏦 Business economy

Register sales and delivery commissions feed the society account. Boss-rank staff manage funds through your boss menu. Ingredients are business-supplied so the money loop is clean: revenue in from sales/deliveries, wages out.

🔌 Compatibility — bridged, not hardcoded

  • Framework: QBCore or Qbox — auto-detected
  • Inventory: ox_inventory or qb-inventory
  • Banking: okokBanking / qb-banking / Renewed-Banking / qb-management
  • Boss menu: qb-bossmenu / qbx_management / nass_bossmenu
  • Notify: okokNotify / framework native / ox_lib

Every integration runs through a bridge layer. Switching is a one-line config change. Set it all to ‘auto’ and it configures itself.

📦 What you get

  • 43 custom item icons (original artwork)
  • Duty system, 2 job stashes, ingredient supply counter
  • Consumables with hunger/thirst/stress, eating & drinking animations
  • Copy-paste install files for QBCore and Qbox jobs + both inventories
  • Full README with step-by-step installation
  • Proprietary license — modify freely for your server, no resharing

⚙️ Requirements

Hard: ox_lib, oxmysql. One of each: qb-core/qbx_core · ox_inventory/qb-inventory · a supported banking resource · qb-target

🗺️ Note on coordinates

Pre-configured for a Pizza This restaurant interior. Every zone, station, stash, and spawn point is a plain vector in the config — repositioning for your MLO takes minutes. (MLO not included.)

Dynamic Scripts — built and battle-tested on a live roleplay server.