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๐Ÿ›ก๏ธ Dynamic Armor | Tactical Plate Carrier System [Qbox]

๐Ÿ›ก๏ธ Dynamic Armor | Tactical Plate Carrier System [Qbox]

Stop treating armor like a health potion.

Dynamic Armor replaces flat armor items with a plate-carrier system your players will build tactics around. Vests are the platform โ€” ceramic plates are the protection, and managing them mid-fight is the gameplay.

๐ŸŽฝ Three tiers, three playstyles

  • Civilian Vest โ€” 30 armor, no plate slots. Simple protection for people who don't start wars.

  • Black Market Vest โ€” 25 base + 2 plate slots (75 max). For your criminals. Same base protection as PD โ€” the difference is staying power.

  • PD Ballistic Vest โ€” 25 base + 3 plate slots (100 max). Job and grade gated.

๐Ÿ’ฅ Plates break. Loudly.

Each plate soaks 25 damage, then shatters โ€” a networked spark burst and dust puff off the chest that everyone nearby sees. Reading an enemy's plate breaks mid-fight becomes real intel. Broken plates drop into inventory as Damaged Plates โ€” which are worth money.

๐ŸŽฏ The 2-plate rule (the whole point)

Players can only carry 2 intact plates โ€” enforced server-side through ox_inventory hooks on every path: stashes, trunks, shops, ground pickups, player trades. Not weight-based, so it works identically no matter how your inventory is tuned. Result: crews stage plates in trunks, someone runs resupply under fire, and vehicle positioning suddenly matters in every shootout.

Inserting a plate takes 4 seconds, can be done mid-fight โ€” and cancels if you take a hit. Cover first, plate second.

๐Ÿ”จ Blacksmith economy

A scrapyard ped repairs damaged plates for cash (1:1) or trades 3 damaged โ†’ 1 fresh for free. Post-fight cleanup becomes a loot phase: whoever polices the broken ceramic funds their next fight. Prices and ratio fully configurable.

๐Ÿ‘• In-game admin clothing browser

No more hunting EUP drawable numbers. /armorstyle opens a live browser โ€” arrow keys cycle every armor drawable/texture previewed on your own ped, press E to assign the current look to any vest. Per-gender saves, instant sync to all players, persists through restarts, zero config edits. Works with illenium-appearance, Qbox clothing, and any other clothing system (component-level, framework-agnostic).

๐Ÿ›ก๏ธ Built like it's going to be attacked

Because it is. Server-authoritative state with a full consume-first handshake: clients can't mint vests or plates by firing events, damaged-plate payouts are validated against server-seated counts, blacksmith transactions are distance- and amount-checked, and everything mid-action refunds on cancel, timeout, crash, or combat-log. Worn vests survive resource restarts (KVP persistence).

โš™๏ธ Everything configurable

Armor values, slot counts, plate strength, carry cap, insert/equip timers, cancel-on-hit, break particles, repair price, trade ratio, job gates, command names. One config file.

๐Ÿ“‹ Requirements

qbx_core ยท ox_lib ยท ox_inventory ยท ox_target

๐Ÿ“ฆ Included

Full resource ยท 5 custom item icons ยท ox_inventory item definitions ยท install guide (written for AI-assisted install via Claude Code) ยท admin + player documentation.

๐Ÿ”„ Updates

Free updates throughout v1.x. A future v2.0 major release will be a paid upgrade for existing owners at a reduced price; you never lose access to the version you bought.

๐Ÿ’ฌ Support

Tickets through our Discord โ€” include your framework and any F8 / server console errors. Keep your transaction ID, it's your proof of license.

Dynamic Scripts โ€” built and battle-tested on a live roleplay server.

$19.99
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Free updates through v1.x
QBCore / Qbox compatible
Discord support access
Clean, documented code
Sub-0.02ms idle usage
Questions? Join our Discord before purchasing.