Every other lighting script gives you glowing props and a smoke puff. This one gives you a lighting rig β and the first fog system on the platform that actually hazes the room.

π¬ WATCH THE FULL 9-MINUTE DEMO β β this rig and Dynamic Decks running a live club show together.
Every fog script on the market spawns the same lonely nozzle puff. Ours is a three-layer system: the real machine jet at the nozzle, a cold-air floor layer rolling across the ground, and a hanging smoke bed stacked to ~5 feet β and it builds over ~20 seconds as the machine runs, exactly like hazing a real room. Per-machine HAZE fader on the desk, full RGB gel tinting, and network-synced so every player sees the same room. Built from field-verified ambient effects through weeks of engine research β the dead ends are why nobody else has this.
Honesty clause (we sell what exists): this is dense layered haze, not a solid volumetric wall β no FiveM script can do that; it's an engine limit. Ours gets closer than anything else shipping.
Place real fixtures anywhere β floor, ceiling, wall β with two-step aim placement: position the prop, then look where the light should hit. Live beam preview, done.
An 8-channel draggable panel β power, gel, mode, DIM, AIM, PITCH, CONE, BEAMS, BPM, and per-machine HAZE β plus masters: ALL ON, BLACKOUT, STROBE ALL, BEAT ALL, SYNC COLOR and one-press SYNC. Every change syncs live to every player β two DJs can run the same board.
Standalone, guaranteed. BPM mode runs a network-synced pulse grid that beat-matches any audio resource (xsound, renzu, custom); a public event lets any script drive full BEAT mode.
With Dynamic Decks v1.3.1+, lighting auto-upgrades β zero config, zero patches: BEAT mode locks to the track's actual beatgrid (no microphone guessing), one-press SYNC locks phase + tempo to the deck (pitch-fader aware), transitions ride through beat-matched blends, and both desks open at once (multi-panel NUI, decks β₯1.3.7). (Dynamic Decks sold separately β or save with the Dynamic Club Bundle.)
resmon on a live 580-resource server: 0.01ms idle Β· a FULL SHOW β sweeping head, 4-beam laser, TWO room-hazing fog machines β 0.17ms. Every build is BUILD-ID stamped so the numbers are attributable to the exact build you're running.
/djlightfog status|fx|nozzle β the same live audition and measurement tools we used to build the fog system, included so YOU can adapt it to custom machine props and any MLO in minutes. No other script ships its own instrumentation.
Server-authoritative state, per-job fixture locking, ace-gated admin, oxmysql persistence with self-healing migrations, exploit-guarded events, BUILD-ID stamped builds, and a ranged laser-pointer remover that works on fixtures 35m up a ceiling. Certified on QBCore and Qbox β installed and tested on both (QBCore on a fresh box with stock config, Qbox on a live nightly-use server) with identical performance figures on each. ESX and standalone are supported via the same auto-detection, not independently certified. Escrow-free config and fixture catalogue β add fixtures with zero code.
Two people, one club. The desk is a separate UI from the mixer, so one player can run lights while another works the booth β both broadcasting live to everyone in range. Job-synced, so your lighting op doesnβt need DJ permissions.
On the roadmap: DJ vs DJ battles on the Decks side, plus Show Control here (fixture groups, saved scenes, chases). Planned, not in todayβs build. All v1.x updates are free to owners.
Complete resource Β· 7-document support set: player guide, admin README, AI-agent install prompts (Claude Code), full troubleshooting guide with ticket template, changelog and roadmap.
FiveM (Cerulean). Optional: oxmysql (persistence) Β· ox_lib (menus β fallbacks included) Β· Dynamic Decks v1.3.1+ (beatgrid audio-reactive mode).
Free updates throughout v1.x. A future v2.0 major release will be a paid upgrade for existing owners at a reduced price β you'll never lose access to what you bought.
Documentation-first β the troubleshooting guide covers the common cases. Tickets through our Discord; include your framework and any F8 / server console errors. Keep your transaction ID, it's your proof of license.
Dynamic Scripts β built and battle-tested on a live roleplay server.