β–Ά DYNAMIC SCRIPTS β€” Premium FiveM Resources

πŸš— Dynamic Vehicle Audit | Fleet Review & Pruning Tool [Standalone + QBCore/Qbox]

πŸš— Dynamic Vehicle Audit | Fleet Review & Pruning Tool [Standalone + QBCore/Qbox]

Every car on your server. One walkthrough. Zero spreadsheets.

Your server has hundreds of addon vehicles. Half were added by staff who left. Some are broken. Some are 200 MB monsters nobody drives. Somewhere in there are the cars your players actually love β€” and you can't tell which is which from a file list.

Dynamic Vehicle Audit spawns your entire fleet in front of you and lets you judge it like a car show. Walk the rows, press E to keep, Q to remove, and walk away with an executable pruning plan.

πŸš— Two ways to review

Single mode β€” cars cycle one at a time in front of you. E keep, Q remove, Backspace to undo. Fastest solo flow.

Batch mode β€” draw a spawn zone point-by-point on any parking lot and the tool fills it with cars packed to their real measured footprints. Model names float overhead, the nearest car is outlined, labels turn green/red as you vote. Process the batch and the next wave drops automatically.

βš–οΈ Judge it as a team

Enable multiplayer and your whole staff votes together β€” auto-add everyone online or let them /vjoin. Live tallies above every car (2K 1R), per-judge name tags, majority rules, ties export to their own rewatch list. Vehicles are spawned server-side, so judges see everything and batch size is never limited by client entity budgets.

πŸ” It knows things a screenshot never will

Every car in the setup panel is cross-referenced before you vote:

  • Vote ledger (oxmysql) β€” every verdict saved permanently. Next session, one click on "Unvoted only" and you never re-review a car.
  • Player ownership β€” pulled live from your garage table. Unowned + addon is a list of cars you can delete without a single player losing anything. Owned cars marked REMOVE trigger a loud refund warning.
  • Asset weight β€” real yft+ytd disk footprint per model. Sort heaviest-first and watch removals free gigabytes (total shown at export).
  • Pack / resource β€” filter to a single pack and audit it in isolation.
  • Origin: vanilla / addon / replace β€” including replace-style packs that hide behind vanilla names and dodge every other audit method.
  • Debadge flag β€” tag kept cars that need real-world branding stripped, exported as its own work list.

🧭 From votes to deleted folders

The included resource mapper (Python CLI) turns your remove list into an executable plan: which resource folders are safe to delete whole, which packs need specific models stripped (with exact lists), which remove-votes are vanilla cars needing a blacklist instead β€” plus bonus reports: duplicate archetypes (crash fuel), replace-style detection, per-model size index, and an ensure-chain reconcile that tells you what's on disk but never started.

πŸ’Ύ Built for real sessions

  • Crash-proof β€” progress checkpoints after every decision. Game crash at car 600 of 800? /vresume puts you back on car 600.
  • Skip anything into its own second-pass list.
  • /vtest β€” diagnose exactly why any car won't spawn (missing files / not ensured / oversized / slow-loading).
  • Copy-paste export panel plus timestamped txt files for every list.

βš™οΈ Requirements & compatibility

  • Standalone core β€” works on any OneSync server.
  • QBCore / Qbox β€” auto-detected, unlocks Type / Category / Dealership filters and ownership intelligence via your shared vehicles + garage table (table and column configurable).
  • oxmysql (optional) β€” powers the permanent vote ledger and ownership scan. Without it, everything else still works.
  • Recent server artifact (uses GetAllVehicleModels). Mapper CLI: Python 3, zero packages.

🧾 Honest limits

  • This is a staff/dev tool β€” commands are not permission-gated; run audits on a dev server or gate access your way.
  • The mapper only reads β€” it produces plans; deleting resources is your hand on the key (back up first, always).
  • ESX garage ownership isn't parsed (ESX stores vehicles as JSON blobs); ownership intelligence is QB/Qbox-schema based.
  • Asset size = disk footprint of stream files β€” the practical proxy for streaming memory, not a VRAM meter.
  • Multiplayer judging requires OneSync (standard on modern servers).

πŸ”„ Updates

Free updates throughout v1.x. A future v2.0 major release will be a paid upgrade for existing owners at a reduced price; you never lose access to the version you bought.

πŸ’¬ Support

Tickets through our Discord β€” include your framework and any F8 / server console errors. Keep your transaction ID, it's your proof of license.

Dynamic Scripts β€” built and battle-tested on a live roleplay server.

$34.99
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Free updates through v1.x
QBCore / Qbox compatible
Discord support access
Clean, documented code
Sub-0.02ms idle usage
Questions? Join our Discord before purchasing.