Run a living, breathing Italian restaurant on your server. Staff clock in, prep ingredients, cook across nine interactive stations, sell to real players at the register, and race delivery orders across the map β all with server-validated transactions.
Pizza Prep Β· Prep Counter Β· Pizza Oven Β· Chopping Board Β· Mixer Β· Stove Β· Dessert Station Β· Bar Β· Coffee Maker
Every station opens an ox_lib menu with a LIVE ingredient checklist β players see β /β per ingredient pulled from their actual inventory before they commit. Timed progress bars with cooking animations. Every craft is validated server-side: ingredients checked, removed, and rewarded on the server. Nothing spoofable from the client.
Menu includes 5 pizzas, 5 pastas & mains, 3 desserts, 5 drinks, plus prep-chain items (dough, sauce, sliced toppings).
An UberEats-style order board at the restaurant terminal. Staff view randomly generated orders showing required items (with live availability), the drop-off district, and the payout. Accept an order and:
Staff pick a nearby player, choose a dish from their inventory, set a price. The buyer gets a confirmation dialog β no money moves until they accept. Staff earn a configurable commission (default 20%) in cash; the rest flows to the business account. Inventory-full and race-condition guards included.
Register sales and delivery commissions feed the society account. Boss-rank staff manage funds through your boss menu. Ingredients are business-supplied so the money loop is clean: revenue in from sales/deliveries, wages out.
Every integration runs through a bridge layer. Switching is a one-line config change. Set it all to βautoβ and it configures itself.
Hard: ox_lib, oxmysql. One of each: qb-core/qbx_core Β· ox_inventory/qb-inventory Β· a supported banking resource Β· qb-target
Pre-configured for a Pizza This restaurant interior. Every zone, station, stash, and spawn point is a plain vector in the config β repositioning for your MLO takes minutes. (MLO not included.)
Dynamic Scripts β built and battle-tested on a live roleplay server.